STARFALL VANGUARD

COMMAND PORTAL

● ONLINEProtocol 1Build 0.20.39
Live Weekly Challenge • WEEK 37 • 2026
ANOMALY CROWN
One canonical weekly operation for every pilot. Standard keeps conditions identical; Overclock adds optional Risk Contracts for a higher ceiling.
OP 20CHALLENGE
SECTOR 41THEATER
992BASE THREAT
+105%FIXED RISK
Double Command +50%Glass Hull +25%Reinforced Command +30%
Resets Mon Sep 14 • 00:00 UTC
Endgame

20 Challenge Operations

Escalating Veteran, Elite, Nightmare and Vanguard missions with three-star objectives, Challenge Rating, Command Vault rewards and permanent mastery.

Risk Contracts
Add up to three optional modifiers for higher rewards, or use Randomize for an extra +10% bonus.
Solo mastery

10-Round Boss Challenge

Bosses scale to the local Pilot Level and ship Expertise, then grow more dangerous every round.

  • +8% boss damage per round
  • +5% boss fire rate per round
  • Bank rewards or continue for +25% Vault value
Dynamic boss AI

Pressure Passives

Each 50 Pilot Levels unlocks another boss defense layer.

  • 7-second Phase Field
  • Targetable defense lasers
  • Shield-draining EMP burst
  • 10-second vertical warp burst
Navigation challenge

Gauntlet Rebalance

Challenge-only hazards stay longer and hit harder without becoming sealed walls.

  • Asteroid & anomaly density pulled back ~30%
  • Stronger mines and black-hole outer pull
  • Thicker anomaly debris and distortion
Capital encounter

Carrier Assault

The Challenge carrier now scales with Pilot Level, Expertise and operation depth, plus a visible 4-second phase shield so Tier-10 weapons cannot erase it before the encounter begins.

Presentation

HD Challenge Bosses

The late Challenge bosses now use the dedicated high-definition OpenGL boss atlas, including the newer final encounters that previously could render invisible.

v0.20.39
Latest command package

Pilot 500 + Prestige Avatar Pass

Shared Boss Raids, scrolling 1v1/FFA arenas, deterministic shared arena hazards, Aegis Field protection, Epic Black Hole Generator gravity combat, Weekly ladders, challenges, and current progression systems are represented in this portal.
Weekly Ladder

OFFICIAL

View JSON →
No Official scores yet — first clear owns the board.
Weekly Ladder

OVERCLOCK

View JSON →
No Overclock scores yet — add contracts and set the pace.
Core game

Campaign & Fleet Progression

41 campaign sectors, 13 ships, 14 primary weapons, special weapons, component upgrades, capital assembly parts and high-tier progression.

Competitive loop

Multiplayer & Rankings

Co-op, PvP, Daily Operations, Daily Rankings, Survival, Asteroid Avoidance and server-backed weekly competition all feed the long-term replay loop.